IN MARCH 2019, Google CEO Sundar Pichai took the stage at the Game Developers Conference in San Francisco to tell gamers what he owed them. He wasn’t a big gamer, he admitted. Google, though, was indebted to games. Games were the entry point for countless Googlers into computer science. Games like chess and Go helped train Google’s DeepMind AI. Gaming-like simulations let Waymo test safe transit systems for its self-driving cars.
Netflix is fine with the CRTC requiring it to contribute to Canadian content, but those regulations should be tailored to the streaming service and be less stringent than the rules traditional broadcasters have to abide by, its Canadian representative told MPs.
My first semester as an MIT undergraduate nearly 15 years ago, I enrolled in a course in its Program in Science, Technology, and Society. The course dealt with the ethics and political controversy surrounding major scientific advancements, such as the invention and ultimate use of the first atomic bomb. Before then I didn’t know that many of the scientists involved in the Manhattan Project, including Albert Einstein, became strong advocates against nuclear proliferation after seeing the destruction waged by the weapons they created. As a wide-eyed freshman, I was fascinated by the very complex role science, and scientists, play in our society.